

This runs counter to the incorrect method used by Eda of overlapping glyphs on top of each other, as this is the equivalent of giving different commands at once and causes the magic to be confused, resulting in the spell going wrong. In " Escaping Expulsion", Lilith discovers that by drawing a "glyph combo" by chaining glyphs in a certain order within a larger shape, it is possible to organize the commands over magic and thus achieve different specific effects. One of the glyphs resembles the Ice Glyph implying that the types of glyph King has and the ones his father had are the same. Parts of King's other glyphs are seen in Watching and Dreaming when King gets enraged while he thinks that Luz is dead.
OWL HOUSE GLYPHS ALL FULL
King's light glyph is the only one of his glyphs seen in full within the show. The triangles' hypotenuses are curved slightly upwards. The top of the diamond has a circle with two tringle resembling horns going straight up. This glyph is only ever cast once at the end of Watching and Dreaming, it is similar in appearance to King's father's light glyph, having a diamond with sides bending slightly inwards, a line going through said diamond vertically and a circle on the line along with another line going horizontally. It is implied that King's Light glyph works the same or similar to his father's glyph. When cast, it generates a floating sphere of off-white yellowish light. There are two exceptions to sources of Titan's Blood that do not empower glyphs in the Human Realm King and the Portal Key, though why that is has not been stated. However, the further a person gets from the blood, the weaker and less stable the glyph spells become, until eventually they don't produce an effect beyond destroying themselves getting even further away will only cause partial self-destruction such as burning away some lines, until eventually the glyphs will become completely inert. However, Luz discovers that glyphs specifically are powered by the Titan itself and being within range of Titan's Blood, even if that distance is hundreds of feet away, can allow a person to perform glyph magic in the human realm. Since glyphs draw magic from the environment, they are ineffective in the Human Realm since there is no magic around to harness. One such method is through drawing power from the magic bile sac attached to a witch's heart, a method exclusive to witches and biped demons of Boiling Isles - without it, one must improvise by either actually drawing a picture of the glyph for the desired spell, or by using a training wand or similar device.

Given that Amity, King, and Eda reacted with curiosity and wonder upon seeing Luz casting magic through glyphs, such practice had apparently become a lost knowledge sometime prior to her arrival in the Demon Realm, either forgotten or rendered obsolete in the light of the discovery of more efficient methods. Furthermore, although usually they need to be placed on an object to directly affect it (rather than indirectly, such as launching ice at something instead of freezing it), there are cases where a glyph only needs to be activated in an object's vicinity to have its magic affect it, such as when Luz heated and melted a metal grate with a fire glyph by activating it in front of the grate rather than placing the glyph on it. It has been shown that this can be used in order to have a spell active not where the glyph was placed, but to a nearby location the caster wants the spell to be, such as when Luz used a plant glyph to make a tower of vines underneath her instead of where the glyph was placed in front of her, the glyph forming a spell circle connecting to it around Luz. Glyphs can also sometimes generate spell circles themselves when cast. Performing glyph magic effectively requires that both the glyph is drawn accurately enough, and that the caster know what they need the glyph to do when they activate it, else they will receive underwhelming and/or unintended results.
